Ein detaillierter Blick auf Katarina und ihren Aufstieg zum Ruhm im Jahr 2022. Sonniger: Twitch ★ https://www.twitch.tv/Snnuy Twitter ★ https://www.twitter.com/SnnuyLoR Discord ★ https:// discord.gg/YAYwk8x TikTok ★ https://www.tiktok.com/@snnuylor Geschäftliche E-Mail ★ [email protected] Drisoth: https://twitter.com/Drisoth Katarina Artikel: https://observablehq.com/@ drisoth/the-curious-case-of-katarina Yangzera: https://twitter.com/Yangzera Vennie: https://www.twitch.tv/veniiieee Vorschaubild von: https://twitter.com/Football_Head2 Snnuy, Mogwai , MajinBae, GrappLr spielen alle Legends of Runeterra. Rangliste, Saisons, die besten Decks, Deckführer, neue Events und neue Decks. LoR ist ein Kartenspiel, das auf League of Legends-Champions basiert. League of Legends und Legends of Runeterra Katarina, ein tiefer Einblick in den Attentäter, der Teams im Handumdrehen pentakillt. Warum ist sie im Kartenspiel von Riot Games so schlecht? Legends of Runeterra ist ein digitales Sammelkartenspiel aus dem Jahr 2020, das von Riot Games entwickelt und veröffentlicht wurde. Inspiriert vom physischen Sammelkartenspiel Magic: The Gathering und Hearthstone. #lor #LegendsofRuneterra #Snnuy

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42 Gedanken zu „Der Champion, der allen Widrigkeiten trotzte – Katarinas Aufstieg zum Ruhm“
  1. It's also a great example of elegant design, and why it's important to maintain design space so you can include future cards that will enable older ones that have struggled.

    I've long argued that a big problem LoR has is how each expansion introduces new mechanics and then doesn't really do much to further them (Nightfall being one of the most egregious examples).

    It's much better for the long-term health of the game for Riot to ensure all archetypes are at least functional before adding in new ones.

  2. I think the dagger machine isn't really what she is in league. she is THE reset champion dashing every 0.1 seconds constantly. she looks for an opening and takes it to delete everyone. my Kata main friend says most of the time he can't 1v5 but 2v5 to have someone else to draw attention and increase the chance of an opportunity to go in on. I think it is actually perfect for her character. kata can dash so much that she can still manage to dash in a fucking card game lol. it's fitting I think. her ult isn't her thing like it is for Samira it's just another source of damage in her kit. most of the time the passive damage does the most of of anything from experience of getting domed by her.

  3. when I saw this video popped up, I was guessing that it was due to Rallies being nerfed, and being nerfed again? yeesh, that archetype can't catch a break (even though it's one of the best archetypes I believe) and I'm glad to know that I'm right…. partially. Wouldn't have guessed Gwen, but I could definitely see Annie's Champion Spell. a 1 damage spell becomes an infinite damage spell

  4. So, this video's pretty good as a breakdown, but I do want to offer a small bit of criticism regarding the definition you give for Tempo. While I get why you ended up where you did and I think your conclusions on what high tempo cards are is accurate, I wanted to give a little insight into the term and where it comes from in card games.

    Tempo derives from 'temporary', things you only have for a limited time. Specifically in card games this tends to refer to resources you get every turn that get wasted if you don't spend them. In Magic the Gathering this is usually attack steps and mana, and LoR is similar with this primarily being attack tokens and mana, though LoR also adds Fleeting and Ephemeral cards as well. This contrasts permanent resources, like cards in hand or units on the board, which remain available until something happens to change them. So, a Tempo deck is looking to make the most/best usage of their temporary resources, often at the cost of permanent resources.

    You are correct in saying that Disintegrate is a tempo-positive card, but this isn't because it progresses you towards winning the game. It's because it's 2 mana to kill anything. Let's compare it to Vengeance for a moment. Vengeance costs 6 mana to kill a unit, Disintegrate costs 2, but Disintegrate also requires you to play another card alongside it to do anything. So, say your opponent plays a 5 cost unit. If you Vengeance it you're going tempo-negative, you've spent 6 mana to answer a 5 mana card. But if you played Disintegrate into Vile Feast then you're tempo positive, you've spent 4 mana to kill a 5 mana card AND you get a 1/1 spider as a bonus. But you've spent two cards to destroy the opponent's one card, so you've traded card advantage for tempo. Inversely, you can get the opposite happening in the case of something like Vengeance where the opponent plays a unit then plays some buffs on that unit, then you spend one card to kill that unit and they lose the value of all those buffs they just played. Sometimes this also is tempo positive as well as value positive.

    The reason I bring this up is because it makes the reason cards like Opulent Foyer are so good in Kat/Gwen more clear. Opulent Foyer isn't just a card you play because it advances you towards winning the game. It's a card you play because it ensures that EVERY TIME you gain the attack token you will have a unit to attack with. If you were to play Shunpo on a board with no units, the rally effect would be wasted. But if you have an Opulent Foyer in play, you get a 2/1 ephemeral that can then use that attack token so it isn't wasted. It also makes it more clear why Crimson Pigeon used to get run in the deck, as it grows every time you use an attack token, turning a temporary bonus (attack tokens) into a permanent bonus (unit stats). Strike Up the Band is another good example of this, as it trades mana for 2 ephemeral units that permanently increase your Hallowed bonus by 2. This is also part of why the deck's only card draw is Glimpse Beyond (aside from the fact that Noxus and SI just don't have great card draw otherwise), because the low mana cost is so valuable as a way to squeeze as much into every turn as possible.

    I know this might seem like a nit pick, but I feel like it's important to understand why a deck gets classified as a 'tempo' deck instead of an 'aggro' deck or a 'midrange' deck or 'control' deck. It helps both classifying new decks, and understanding how to make decks fit together when building. Sorry this turned into a bit more of a wall of text than is reasonable.

  5. I’m surprised you didn’t mention katarinas OTHER extreme synergy with hallowed. Hallowed increases your attack THIS round. Getting a consistent super high this round buff matters. Because you can double buff Gwen’s attack with hallowed. You can buff unit A on the first attack. Then unit B on the 2nd attack. The value rally brings in a deck such as red Gwen is crazy

  6. iunno but maybe Kat's place in the meta is simply just a nod to how much of a difference 1 mana can make :
    Demacia can rally for 4 mana => no reason to ply her unless you get extra value from the ping and even then…
    Demacia rallies for 5 => can your deck work on a red splash ?

  7. What i love about those long videos is that you are documenting the history of this game. Recently, Wizards of the Coast, the company behind Magic the gathering, deleted the history of their game and many people cried. Thank you for keeping the history of this game and this community alive.

  8. Snnuy, I personally don’t agree with few points you are saying in here. If anything Hallowed with katarina is strong because Katarina itself becomes a problem on attack . Besides, until you complain with 2 oppressive cards from Targon which is what really started to kill the game, I can’t take you seriously cause you are biest towards targon.

  9. Katarina is the example of a card who release too early. They didn't know they will use "when you have the attack token" or hallowed. Because if they know it Katarina will maybe different

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