#legendsofruneterra #lor #pathofchampions In diesem Video gehe ich auf das ein, was Sie erwarten können, und teile meine Gedanken zum bevorstehenden Patch 4.1.0 in Path of Champions. Hat dir dieses Video gefallen? Erwägen Sie, ein Like zu hinterlassen und auf die Schaltfläche „Abonnieren“ zu klicken. Hinterlasse auch einen Kommentar, wenn du dich unterhalten möchtest. Ich lade häufig hoch, und Sie können sich die Playlists auf meinem Kanal ansehen, um eine Vorstellung davon zu bekommen, was ich hier mache. Alle 107 Level-Up-Animationen: https://youtu.be/zookiIFIEio Alle 26 Skins Level-Up-Animationen: https://youtu.be/gaa5fzDVOoE Alle Dialoge/Cutscenes von Path of Champions 1.0: https://youtu.be/ cjAVFURs1HE Path of Champions 2.0 Story-Kampagnen: https://youtube.com/playlist?list=PLMWTGMR-svZQXy9rcvn2zo_ujnEHFjejG Path of Champions vs. Aurelion Sol: https://youtube.com/playlist?list=PLMWTGMR-svZRl3eSFS4NGCUh_E7hKvNJe Alle Battle for Arcadia Dialogue /Zwischensequenzen: https://youtu.be/PylrNg90tZc ————————————– ————————————————– ————————————— Legends of Runeterra ist ein kostenlos spielbares digitales Spiel Sammelkartenspiel, entwickelt und veröffentlicht von Riot Games. Es wurde am 29. April 2020 für Microsoft Windows, Android und iOS veröffentlicht. Das Spiel wurde am 24. Januar 2020 in der Open Beta für Microsoft Windows veröffentlicht. Es verwendet eine Umgebung und Charaktere, die ihren Ursprung in League of Legends haben, einem Multiplayer-Online-Kampfarenaspiel von Riot Games. Legends of Runeterra ist ein rundenbasiertes Kartenspiel zwischen zwei Gegnern mit konstruierten Decks aus 40 Karten. Jeder Spieler beginnt das Match mit einer Hand aus vier zufällig aus seinem Kartendeck ausgewählten Spielkarten, einem Nexus mit 20 Gesundheitspunkten und null Mana. Das Ziel des Spiels ist es, den Nexus des Gegners auf null Gesundheitspunkte zu bringen.
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CORRECTION: At 5:50, as pointed out by Nono, I said the new GA will revive the champion with 1 EXTRA Health. This is wrong. I misread it. It revives the champion with ONLY 1 Health.
Hey guys, forgot to mention that the full patch notes will be out on Tuesday and the patch itself will be live on Wednesday. I can't remember which timezone, but yeah, just wanted to add this since I forgot 😅
A bit of a little mistake in 5:50 the guardian angel just revives the champion with just 1 health nothing extra tho idk if that is capped at 1 or u can heal up
Since PoC is an PvE mode, I think nerfs is kind of unnecessary. That's just my opinion, but i think it's most like for fun and you can just skip using op combos if you want to have the feeling of winning against something that is hard or challenging. Again, just my opinion.
Weirdest nerfs lmao
Why would they even nerf things in poc
Like better spend those development resources on new stuffs imo
Norra's tea? Is norra finally coming? And poro fluft? Is that for poro king?
So y nerfs happend on PoC?
That Poro Fluft Item is hinted tht Poro King will be future LoR exclusive Champ, i might guess chaging units to Poro n make them cheaper
Good patch, invoke should have never been an epic in the first place its just very annoying when i get a invoke and reset turning into a common is good i just never thought it was a good powerup especially since its a rare
Poro Fluft is for the possibility of insane value for "When I'm summoned" effects on units, like darkness unit synergy.
Make the video next time if you get Emperor's Favor and get spell summon Renekton and Nasus and up them to lvl 3. There is very insane.
Nerfs on PoC are completily unnecessary, I can't understand Devs logic. 🤦♂️
Lmao if they wanna make PoC more interesting, how about buffing the weaker champions so that people have more things to play with.
Cause why play Taliyah if you can play either Diana, Jax, Jinx, Gwen, Jhin etc. The only reason is prolly just for the sake of playing Taliyah.
I get how buffing Champions stats is difficult due to the main game outside PoC, but hey can’t they just rework the powers and/or the deck?
As strong as the top champions are like Diana and Gwen, it doesn’t mean it’s EZ GAME XDXD. So what’s wrong with making the other champions as strong as they are so people have more options and feels.
Finally the deva gave poc some attention. I’m so happy 😭😭
I'd rather the devs make their very own value (stats, costs, etc.) script exclusively for PoC. That'd sound ridiculous but that could potentially help LoR in the long run, especially since PvP is a different stage compared to PvE. That way, these game modes can be managed separately without the rubrics for satisfaction on two things that shouldn't go together in every single aspect. The lore and abilities of the champions are enough to reuse, they should use their budget to improve PoC fairness and fun, especially if they plan to make harder challenges.
Hi. I need some advice. You and your guest keep saying that misfortune is easy and strong but I'm having a really hard time with her deck. I'm only level 13 with her. 2 stars. I'm guessing the point of her deck is to keep playing followers. Keep her safe in backline. What powers should use?
Finally, nasus 3* will be fixed
FINALLY, LET'S GOOOOOOOO
That Emperor favor reminds me sometimes when I play Aurelion Sol, or Kai'sa journey, I would trigger a selection to get the power that got Emperor's Deck, which auto create each 1 card of ascended champions to your deck. It also came with that Sun Disk as well…
Pyke buff incoming with the Stalker blade change
Says it's hard to reach 10 mana from his experience….
Also gets every single mana gain item in the game :V
The fact that nasus was bugged for so long talks a lot about how much they care about poc
They said before that they would add more adventures, is that still on the table and just coming later?
At this point, i just appreciate the dev. They went as far as nerfing PoC stuff.. like actually who cares about PoC being "balanced"
FINALLY new stuff
The Poro Fluft could be nice for a big card that has a massive effect. For instance, in Kindred's deck you have lots of units like the vulture that'll kill units right off. Imagine the 7 cost vulture that kills 1 of your units to kill one of the enemy's turn 1 bc of the 0/1 you summon. Hard scenario but that's 1 card from many cards that prioritize effects over stats
poro fluft on jinx with galeforce, her relic, and spellshield or something seems fine.
Stalkers blade does seem like a buff. It'll work better with Trifarian might I think as usually you'll be able to take out two weak units or one powerful one rather then only damaging two powerful ones. It will suck though when you see it hitting a 1/1.
GA becomes quite interesting now. Not as good as Galeforce but it could have applications. +1 Revive is useless forever though.
Reset at common i'll pick it often i think since it's way better than most common powers, although it increases deck size.
I'm surprised that Quick Draw and Wild Inspiration don't become rare, and that Sorcery doean't become epic.
12:30 Nah having your Darius killing a 1|1 instead of a 6|6 elusive will be painful. ASol is the only encounter that rarely lets you oneshot units so it's the only one fight where targeting the weakest could be sometimes better.
13:20 Yeah these and the Draw1 on 1cost units were super rewarding picks despite looking weak at first glance. Idk how i feel about this nerf.
17:40 Poro Fluft will destroy my Guardian's Orb builds. :/
Imagine giving Poro Fluft to Ornn
1 mana 1/1 that grows to a 4/4 on attacking, and way way bigger with any equipment in hand.
The strike to weakest enemy is a bit disappointing. Thanks to you mate. I noticed when I saw app update "hey LoR is updated on store.?!", Then I found this on your channel. it makes me aware of the changes. I think I should send the Dev team an email. If we have at least some amount of level or star in total, why don't we(user) have a method to unlock a specific relic. Let's say, relic shop.🤣
Yes!!!
My Sun Disc is fixed!!!
Maybe the new stuff is freljord region is unlocked…
Great Content Bro🥰
Seems most of these changes are lame.
The poro item will be best on units that can buff themselves… champions with CSF could probably make use of being 1 cost. Would that mean it is possible to summon them with summon a 1 cost poro? The 10 cost unit that makes you double all units' power and toughness could be interesting as a poro… mix in some spells to return it to hand or possibly spirit stone, and that could be broken. I have a big fear that the poro power will be more of a hindrance than a help, though. It will work best for units that do something upon summon.
Emperors deck… there are some cards…the 4 cost spell that obliterates a follower…the 5 cost 6|6 that upon summon or round start you summon 2 sand soldiers with +2 +2. I think it could be interesting, but it will likely dilute the pool of better cards/ items.
I think they see the player base beating a lot of the content the same way and want us to have more diverse experiences between runs and stat buffs will usually be prioritized because it is usually the strongest pick. If you are forced to pick other things that are either more rng based or have a less profound effect, it will lower run success, but runs will likely be more different until a new meta is decided upon. Certain powers will rise to the top. I believe invoke will be a new meta pick for common low drop units. I don't like this change overall because it will mean a lot of runs will start to look like invoke runs. I can't believe I'm saying this… cause i do like invoke… but I'll likely be compelled to pick it every time as it has healing or the 7 cost cards that buffs everything. The more invoke you stack, the easier it is to get these broken effects. I think they saw the rumblings of the community about changing gatebreaker and were scared to do it even though it may be best for the mode. Although they may change it in the future if these changes go over well.
New and fun stuff. Good work 👍🏼
Quick suggestion – How about rating the buffs and nurfs as good/bad as conclusion. Whenever you make such a video next time.
So grindy 🙁
If the guardian angel effect goes to Leblanc copies you can potentially get infinite Leblanc on board but other relics probably win her matches faster but a nice tech.
We could like, 0 cost unit that can somehow do damage on summon and spirit stone it to do infinite damage. I did that in Veigar deck once with the darkbulb acolyte.