Dieses Standard-Deck von Mordekaiser & Bard ist der ultimative Glockendrucker. Indem du Maduli Unsterblich gibst, vervielfachst du den Auslöser des Beschwörungseffekts, und wenn Mordekaiser auf dem Spielfeld ist, kommt er jedes Mal zurück, um die Glocken in deinem Deck zu verdoppeln. ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ★ Decklist (https://runeterra.ar/@Snnuy/status/182109) (CUDACAIFGEAQIBIDAEDAUHYBAY GACAQGAUKC4BAIAUDREFJKAMAQIBIQAEDAKBYCAECQCFACAEDAKGYBBACSS) ▃▃▃ ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ★ Zeitstempel 00:00 Intro 01:12 Spiel 1 10:34 Spiel 2 16:27 Spiel 3 24:16 Spiel 4 3 1 :58 Spiel 5 39:06 Spiel 6 48:39 Spiel 7 ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ★ Sonniger: Twitch ★ https:// www.twitch.tv/Snnuy Twitter ★ https://www.twitter.com/SnnuyLoR Discord ★ https://discord.gg/YAYwk8x TikTok ★ https://www.tiktok.com/@snnuylor Geschäftsanfragen ★ snnuypartnerships@ gmail.com Treten Sie diesem Kanal bei, um Zugang zu Vergünstigungen zu erhalten ★ https://www.youtube.com/channel/UCrMr5Wc0Cn5AGINmUEEquzdA/join Bearbeitet von: Shadoka #lor #LegendsofRuneterra #Snnuy

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38 Gedanken zu „Das BESTE Barden-Glockenspiel-Deck im Spiel – Legends of Runeterra“
  1. I remember winning against this deck with Viego & Morde combo. Using Viego’s lv2 effect to steal their units (mostly spectral surveyors) then either blocking their giant stat attackers with the ones I „borrowed” and/or using my kill spells so that the opponent doesn’t get them back, while having Morde on board so that they would remain „mine”.

  2. I don't think there's anything inherently wrong with morde, however I think reviving is fucked. IMO, I think each unit should only be able to be revived once per death, so no reviving the same unit twice to get two of them for one kill. It's literally a revive, not a resummon!

  3. CICACBIGBIAQMBAVAEEAMCABBACASBIBAUCBQAIGAQRACBYEBEAQQBAIAICAIBYLBEAQCBBUAEBAIBQBAQCAIAIHAYDACCAGDQBAMBQ6EIBQEBQOCAWQGBIEBUISMAYGAQEREKY

    here is a deck code of my favorite deck for the past year or so.
    give it a try you get some snnuy type of games out of it.
    ps find sukeen temple and then great mother for the start

    against agro find sukeen temple and your cheap high health units

    fearsome is your worst match ups

  4. I would love to see the husks reworked for the next rotation. I'm HOPING they are removing a lot of elusive and overwhelm cards, so they make those archtypes less spammy and more to close out games. There are just too many powerful keywords that low cost units have. (This is more of an issue for elusives, but I personally want this applied to overwhelm as well)

    The Arsenal was one of my favorite cards because it was high cost, but it closed games. The card felt fair as well because you had to build towards it, AND your opponent knew it was coming and had time to prepare to counter it. It was a minigame within the game. Compare that to sparklefly or Teemo or whatever lost cost elusive unit that is hitting you for 6 on turn 3.

    So back to husks, I hope they change the elusive, overwhelm, and spellshield ones, so your opponent doesn't get a 20/20 elusive Nasus. And while Naus is a closer, you build up to his big stats, not him being elusive or overwhelm.

    Or they add a keyword that negates keywords. So overwhelm doesn't go through, lifesteal, can block elusives, etc…

  5. Someone, please tell me
    Is that 5:41 a bug?
    What I expected is that Moderkaiser would kill the chime and revive it (or place it down) again, so there is one him with the Deathless and there will be one more of him without the Deathless activated because he still has Deathless available which will of course stun him
    Or at least that is what happened to me every time I play Morerkaiser in poc. Deathless is just full of bugs there man. There is 80% chance that a random card received Deathless is just not functioning. They don't revive at all

    Edit:
    Oh I just realized that the chime got deathless from another card but not itself, sorry. That's understandable tho

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