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25 Gedanken zu „Panzerrückrufe! EPIC 3v3 Schnellste Karte aller Zeiten mit Minchul! – PTZ gegen PPP – StarCraft – Brood War – 2022“
  1. My only qualm with FME is moreso how it gets away from typical StarCraft in terms of economy. The risk and timing of taking an expansion or when to do is mitigated by having practically an unlimited amount of minerals right next to your CC and huge amount of vespene surrounding you. Once you now that CC your economy is crippled permanently. Which at that point it doesn't matter a whole lot with the economy that should've already been built up.
    There's less focus on control and using your brain to take expos and have a sizeable army and more focused in pumping armies quickly and stream rolling your opponents with numbers.
    It takes alot of the typical strategy and timing out of StarCraft and promotes spamming metric tons of units.
    Other RTSs have this same philosophy in their Custom games which defeats the purpose of your typical Skirmish/1v1

  2. Hey, FP. So those cloaked tanks got me thinking about something. I've got an Uncle who recently retired from the Army as a 2-Star General. He was telling me about how the Army has been working on cloaking technology for our M1-A2 Abram's tanks for in the neighbourhood of about 20 years now. Essentially the idea the Army was going with was trying to wrap the tanks in some sort of maliable material that can project images onto it's surface. So essentially if a tank is in the desert it has dozens of cameras recording it's surrounding and then projecting the images of the surrounding scenery onto the body of the tank to give the illusion that there is nothing there. I'm sure this stuff is all top secret but I'd be curious to know how close to reality we are to real life cloaking technology.

  3. Red toss could have had 600 supply alone if he would have MCed an SCV and Drone. Two empty bases at the bottom for him to build up. Or just use 2 races for attacks, the third all for economy and spam cannons all over the map.

  4. One of the best things when playing Starcraft is getting the satisfaction of obliterating the enemy's base. We normally don't get to see that in other maps because players quit when they believe they no longer have a chance to win, while in 3vs3 Fastest Maps we see non stop action and complete base destructions, which is awesome.

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